Players cut objects by swiping the screen, requiring precise path planning to achieve level objectives (e.g., splitting into a specified number of pieces, collecting items). The game emphasizes the satisfaction of a "one-slice" mechanic, enhanced by realistic physics that dynamically separates or reassembles fragments, boosting immersion.
Sliceable items range from blocks and crayons to building bricks. Different materials and shapes challenge players’ strategies—for example, bricks may require multiple cuts, while soft objects react uniquely based on cutting angles..